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Jacob

24 Game Reviews

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Wow.

Though the foreshadowing near the beginning gave away the climax of the story, this truly kept me engaged. I've never seen The Room, so this was an entirely new plot for me. As is obvious, the art, programming, and music were all phenomenal. Personally, I would have preferred arrow key or WASD based movement over the point and click, but it doesn't really make much of a difference. In summary, I'm glad that I stumbled upon this game, and I'll definitely be watching the movie in the near future.

Not bad.

It was a fun little game while it lasted. I grew tired of it by the 14th wave, but it wasn't bad, especially seeing as you pop one of these out daily. =P

I'm amazed at the hate this is getting.

It's certainly not the best game in the world, and it could use some little additional features. However, it's a lot better than what these guys are crediting it for.

I actually really do like the concept. It's been used before, but defender games and strategy games are easily my favorites. The graphics were very well done, there weren't many bugs, and it kept me going for a little bit. Normally, I'd probably give you a 7/10 and a 4/5 on this.. but it deserves a lot more than it's getting.

Their reactions are repulsive.

"Absolutely wonderful."

The game itself was fun and challenging. It served as a fun little way to pass the time - though I can't say I'll be coming back to play it again. Then again, that is how puzzles work. The art and the story, however, were absolutely wonderful. Each piece of work on its own was enough to reel me in. The feelings that arose whilst the art emitted its story, coupled by the happy go lucky song were exquisitely euphoric. The greatest part of it all was the ending. The explorers set off on a journey full of hardship in order to reach a newfound land. They finally stumble upon the ground of which they've dreamed of, ecstatic and proud. They die horrible, torturous deaths during their encounter with the natives. It was amazing to see all of this in the pictures, and the music accompanying it throughout was at its height with the end. It gave it a morbid, twisted feel.

In short, I loved it. I thank you for allowing me to experience this masterpiece.

agitatedferret responds:

This review gave me chills :). Exactly what I wanted to hear. Thanks!

I loved it!

It wasn't incredibly complex - obviously - but I was greatly enthused by the concept and the music. The song playing as you are hidden is one of the calmest, happiest songs in existence.. but then, as you reveal your flame engulfed body, the screams and heavy metal music make for a drastic change in tempo, and also draw a chuckle or two from my lips. The art was very well done, as with all of your pieces, and fit the purpose quite well. However, what I loved most about this was it's odd sense of gameplay. It involved more than just running around like a maniac. I actually had to develop a strategy in order to do well! The first time through, I only scored around 3,000 or so.. which was pretty terrible. After that, though, I noticed what would be involved in achieving a high score - enticing me to play more! The point at which you start the time even plays in as a factor. I had originally planned to rate this 9/10 and 4/5, but after realizing that I wanted to play more and more to raise my score, I've decided I'll give you the higher ratings. And since we seem to be relaying our scores to the world, I had managed a score of 43,377 on my second try. If you're getting anything lower than 20,000, you've yet to discover the secret! For all I know, I may have been able to achieve something higher.
You've done a great job on this game. It was extremely well thought out. I absolutely LOVE the use of rain! As a tree, you grow. As a flame, you are extinguished. Fantastic.

Fun!

It was a very nice little game. It became a tad repetitive and irritating soon after Day 10, but that was to be expected. The voice acting, as with the other games, was well done. The art was very pleasing, overall nice in general. And the programming was nearly spot on, though it would have been nice to have a slightly larger click area for Doug. All in all, it was very fun while it lasted! The concept was relatively unique as well. Not incredibly so, but enough for me to say I thoroughly enjoyed the thought of the game itself. I personally think the game should have a rating bordering 4.00-4.20, so I'll give it a five.

Fantastic!

As you know, I find this chat exquisite. I'm in great anticipation for the chat to be revived! The new version of the chat lags on occasion for me, and I'd love to be able to clear the chat, but those are my only main complaints. I figure the lag is due to my computer, though. Lately my internet connection has made everything laggy.
Regardless, I'll be rewarding the chat with a well deserved 10/10. You've done a magnificent job on it, and I can always expect improvements from you. You don't get nearly enough sleep. ^-^

Fantastic.

The visual appeal of this game was wondrous. Little Wheel was cute; he bared a resemblance to Wall-E, who was nothing less than adorable. Of course, it wasn't too incredibly challenging, everything was pointed out and made obvious, but I don't think the point of the interactivity was to make this a "gamer's game." Frankly, the entire concept and art behind and within this game was pleasant and marvelous. Because of that, I wouldn't settle for less than a 9, but I think it more so deserves a 10. Congratulations, you've made an artistic masterpiece.

And to those rendered with confusion, such as Mekaking, lightning struck Little Wheel, therefore supplying him with the energy necessary to live and assess once more. Granted, I don't understand why none of the bots had reserves, or how and why they received a constant source of energy that would only keep them living for a period of a second or less, but I'm sure that could be explained. Maybe the robots worked far more sufficiently without supplies of energy, and it may have been a larger threat to assume that they would recharge regularly. Also, this would mean that they wouldn't need to take time to recharge, getting far larger amounts of work done in the future, which would be massively beneficial in the run of things. It's possible that they receive this energy through a radial source, or maybe a connection of a sort. It can be easily explained if you feel otherwise. But the technicalities of why this makes sense wasn't quite the point. Again, this was amazing, and your efforts on this game are perfectly commendable.

Hmm..

The fire graphics were a little distracting, and the overall graphics were very cheap.. but that we can manage. The two biggest problems were, though, that the game required nonstop forward action to be won, which was okay from a gamer's point of view, but not so favorable from mine (though I won't deduct for that. ^-^), but the obvious issue lies in the length of the game. There was only one level, and it was extremely short. More diversity would have been the key to giving this surefire admission to Newgrounds. I have no idea whether this will stay or not, so we'll just have to see!
Good luck in the future, and I'm sure a longer version of this game could go somewhere, though I'd prefer you started on an unrelated project, personally. :3

Hmm..

The art was great, the concept - at first - was fantastic, and it was just all around 5 star material! Until I played a bit longer, that is. The game didn't go any deeper. it needs increasing difficulty, maybe something to buy with the accumulated gold, and more quests. Otherwise, I really liked it, it just needs more depth.

keyeske responds:

thanks alot for your comment im going to add more depth to it im doing my best

It's all in your head.

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