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Jacob

7 Game Reviews w/ Response

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Not bad! Considering the time allotted, this was a very full game.

Art: Everything here was well polished, and naturally had a very Newgrounds-y theme to it. It was very pleasing to the eye, and it worked very well with the concept. However, it didn't go above and beyond - as would be expected in a Jam like this. 8/10

Gameplay: Each level was very straightforward, almost to the point of absolute simplicity. It was enough to keep my attention for awhile, but forcing myself to finish was impossible.
The biggest problem here, though, is the speed. Usually these sorts of games require a bit of planning time, but carry out your strategy in a short period of time. This is just the opposite, taking a couple seconds' worth of planning, and drawing out the process for an eternity. I understand the reasoning, being zombies, but I would have suggested a button to speed up the process at the very least. The lack of both speed and difficulty really hold this game back. But I will admit the programming was very smooth. 6/10

Music: Not bad, Adam! Each theme was very short and simple. I'll admit, though, they weren't catchy and varied enough to stick around for long. I had to mute them and play my own tunes after awhile. I think it was mostly the lagging sleighbells in the second game-play song.
Regardless of my picky attitude, the music really was very professional, and I appreciate the variation in tracks immensely. 7/10

I really do believe this came together very well. I place this in the top 5 games without a doubt, and very likely the top 3. It's one of the few I could actually play for more than a couple of seconds.

Great work, Team Flash Chasers.

Mattster responds:

We've added in a Fast-Forward button to hopefully remove a bit of that "omghurryupness".
Thanks for the detailed review, it is much appreciated! :)

Good work!

A good start to Game Jam 6. :]

Art: Very nice work here. Not too complex, but enough to give a great feel. The main character was very fitting, and the background was eerie.

Story: A little... vague. I mean, the overall concept was mostly straightforward, but... I'm still not sure of all the mechanics of it. Like, for instance, how was he initiating these hallucinations? What caused them - and why do they reveal certain obstacles? And, more importantly... what exactly was the escape all about? Why was his mind being monitored, and what did his feat actually accomplish?
I dunno, I feel pretty empty about the plot. Still, great idea. :]

Programming: Very smooth! I didn't notice any major flaws - except that jumping wasn't always on command, so I'd fall every once in a while. It's a common mistake, though I'm not sure what causes it. It may not be the programming so much as Flash itself. Either way, the engine was wonderful, and I didn't experience a single bug. Wonderful job, there.

Music: Soo good. Both main themes were perfectly fitting to the moods they accompanied. I'll likely be downloading them both once this review is done - maybe reviewing them separately as well.

Fantastic work, Tolstoy! 7/10 4/5

Wallross responds:

We were running into the odd problem during development when holding more than two keys down, when one of those keys was the left arrow. It's an interesting flash bug that only affects some keyboards. That's my bet about what your problem was. Thank's so much for the review!

I like it a lot!

Fittingly cute art, great voices, hilarious concept, smooth gameplay, and a fantastic general effect. My only complaints are:
A) The rabbits should definitely have less health. They're very difficult to hit.
and B) A glitch occurred while I was approaching 50,000 points. A man with a bag on his head was completely untouchable. He'd go right through me, and none of my attacks did anything. They just passed by him. But, he ended up counting as a foe when he passed the stairs - so I lost. It was depressing. :[
Anywho, I really do like this a lot. Simple, fun, and fitting. Great work!

thinking-man responds:

thanks.
Sorry about the glitch.

"Absolutely wonderful."

The game itself was fun and challenging. It served as a fun little way to pass the time - though I can't say I'll be coming back to play it again. Then again, that is how puzzles work. The art and the story, however, were absolutely wonderful. Each piece of work on its own was enough to reel me in. The feelings that arose whilst the art emitted its story, coupled by the happy go lucky song were exquisitely euphoric. The greatest part of it all was the ending. The explorers set off on a journey full of hardship in order to reach a newfound land. They finally stumble upon the ground of which they've dreamed of, ecstatic and proud. They die horrible, torturous deaths during their encounter with the natives. It was amazing to see all of this in the pictures, and the music accompanying it throughout was at its height with the end. It gave it a morbid, twisted feel.

In short, I loved it. I thank you for allowing me to experience this masterpiece.

agitatedferret responds:

This review gave me chills :). Exactly what I wanted to hear. Thanks!

Hmm..

The art was great, the concept - at first - was fantastic, and it was just all around 5 star material! Until I played a bit longer, that is. The game didn't go any deeper. it needs increasing difficulty, maybe something to buy with the accumulated gold, and more quests. Otherwise, I really liked it, it just needs more depth.

keyeske responds:

thanks alot for your comment im going to add more depth to it im doing my best

Nice!

There were a few things that I would have worded differently, but that shouldn't be an issue. However, you may want to fix "Lenght" on the page about El Apostol, "Firts" on the page about Toy Story, what I believe to be grace, but is "Gace" on the page with The Polar Express, and "Convenience" and "Of" on the page describing Flash. They were simply typos, but they can have a huge effect.
Anyhow, I really enjoyed this. It was interesting to see the history of animation, and how it has evolved over time. I would say you'll likely get a fantastic grade on this assignment for effort, though the typos may arouse a massive issue - this being an English assignment. All in all, though, your efforts are commendable, and I wish you good luck! :]

blubfaceproduction responds:

Man, everyone loves this! It's so great! Thanks 4 the vote!

It really wasn't too bad.

It really wasn't, especially being one of your first Flash projects. It would have been cool if the graphics were more carefully laid out, and if there were a little more gameplay involved, but all in all, I'd say this at least deserves to remain on Newgrounds.
OH. With one exception. I'm fairly certain - though not entirely so - that this game was rated 13+...and there are penises. I would suggest either taking the penises out, or rating the game 18+ for nudity. Just letting you know. XD

Makakaov responds:

Ah, forgot about Collections. Sure i'll change to Mild Nudity. After all Ching Chong Beautiful had a paper bag addon, where on it was popping out a random image, and one of those images was penis. That didn't change the fact that game was for teens too, so i'll just put mild nudity.

But thanks for reminding me.

It's all in your head.

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