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Jacob

114 Audio Reviews

65 w/ Responses

Ha! 80's as heck. Those toms are hilarious.
I really like all of your leads - the EQ in particular. They sit in a really nice spot, so it feels good to listen to. Except maybe the arp at 1:01, which might have felt better panning from side to side. It's a little too harsh to remain in one narrow space. But that's nitpicking.

It would have also been cool to hear this strip back down before the end, and build more at the climax than in previous iterations of the pattern. Might've provided better resolution. Then you could strip it back down to the bass and the drums before hi-passing it down and fading it out.

Great world you've created, man. I like it a lot.

EddLioni responds:

Hey thanks for that long review, I will take your suggestions in consideration for future projects. Thanks!

You've got some Zelda vibes going here! Really clean and soapy. I love how everything works together, and you maintain interest with movement throughout.
Great stuff, man. I'd maybe like for a synth or two to pan off to the side more, maybe a little oscillation as well. The center of the mix starts to hurt after awhile, especially with that hard kick.
I'll be looking out for more from you!

DigexGD responds:

Thanks :)

I LOVE the use of that vocal sample. The rhythm, pitch, and pan execution were all excellent. I dig the direction you take around 1:31, and I'd like to hear that transform into a drier, more present mix at 1:50 for a period of faster paced movement. That'd really warrant the release into either what you currently have at 1:50, the bridge, or both - and the last go-around would carry a lot more resolution.
One way or another, my head just wants to hear this go somewhere. Like we're a group of fighter-types being risen from the ground in tubes like elevators, but we never reach the daylight. It's just... a big industrial cavern that we never fully ascend.

I really like the bounce on this one. And Shreddage 2 sounds amazing. Good biz, Whiz!

DESHIEL responds:

definitely a step up from FL slayer :D

Yoooo! Going hard here. Good work adding enough diversity to both the rises and drops to keep things interesting. A little more glitch-play on the resonant bass you've got there would be really cool on the last come around - sorta like dropping the drop.
Would've also been cool for the pads to drop out at 1:53 instead of going straight into the very full bridge you've got - just a little break of comparative emptiness so we can appreciate the build.

You've never not been dope, man. Never stop doing your thing.

1:09 rocks my socks to all hell.
You always hit hard with the lo-fi industrial metallic vidja game bang boomers.

Absolutely beautiful. I wanted it to die out a little sooner than it did, maybe quieting the main pad as well. It sort of lost its impact after awhile, and I wanted to retreat from the onslaught. Cut out some of that meat, and I think this is incredible.

RedSoul92 responds:

You're right, it does work better as a shorter piece. It also gave me the chance to polish the mix, thanks.

Digging it! Sounds like you just put a bunch of loops together - but if so, you chose the right ones.
I would've liked a change of chord or key at some point, preferably higher so that it could come back down when returning to stasis. I never really felt like the race started - more like cameras were shooting us from different smoldering angles before we started. Or maybe like we were where the race was - but it was more the ambiance than the focal point? I dunno, point is, chord progressions are cool.

Gave you a scout. I'll see you in the portal.

Billis23 responds:

Thank you for your opinion , i'll keep that in my mind btw it was semi loops some notes are hited from me

It's all in your head.

Age 29

Kansas City

Joined on 4/23/10

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